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WebAR for easy access to AR

WebAR for easy access to AR

The term "Web AR" refers to an augmented reality offering without a mobile app, directly accessible in a web browser. A technology that leverages the power of modern browsers by simplifying access to augmented reality content, enabling an immersive and engaging...

ARGO wish you all the best for 2021 !

ARGO wish you all the best for 2021 !

In 2021, let's augment your opportunities, your vision, and your projects together!ARGO team is available to discuss your projects around augmented documents and augmented reality ! Talk soon !

Join us at AWE EU 2017 19-20 October

  AWE is back for its second year in Europe. AWE Europe 2017 takes place at the MOC in Munich, Germany on 19-20 October 2017 and will bring together 1500 attendees including developers, creators, C-level executives, entrepreneurs, press, & investors. Last year we...

Discover the new 3D objects available in your media library!

New 3D objects have been added to the media library of your augmented reality platform ARGO Manager and can now be used for free to increase your communication media. No more hesitating, use 3D interactions in your AR campaigns! Maximize the "Wow" effect when scanning...

How GRF augmented 100,000 pages of Law text

How GRF augmented 100,000 pages of Law text

- App: GRF+ Android and iOS - Takeaway: 100,000 pages augmented and refreshed every day thanks to a fully automated PDF-ripping process, creating a new connection channel between pages and services, with an estimated 10-15% sales increase for several books in the...

BORDAS to augment all of its Secondary textbooks

- App: Bordas FlashPage Android and iOS - Takeaway: deployed over 80 textbooks with thousands of new and legacy assets, used by students and recognized by teachers as a differentiating approach that led to an increasing market share - Market segment: students and...

How AR became NATHAN’s most popular app

How AR became NATHAN’s most popular app

- App: Nathan Live Android and iOS - Takeaway: most popular app among Nathan’s 40+ mobile apps, more than 200,000 downloads, 1 million scans and interactions - Market segment: from preschoolers to teenagers - Imprints: picture books, comics, board games, language...